Newcomb’s Assured Destruction

This evening I noticed a similarity between Newcomb's Paradox and MAD. It feels like the same problem, just with a sign change.

Newcomb's Paradox

The player has two boxes, A and B. The player can either take only box B, or take both A and B.

The player does not know what was predicted.

Game theory says that, no matter what was predicted, you're better off taking both boxes.

If you trust the prediction will accurately reflect your decision no matter what you decide, it's better to only take one box.

In order to win the maximum reward, you must appear to be a one-boxer while actually being a two-boxer.

Mutually assured destruction

Two players each have annihilation weapons.

If either player uses their weapons, the other player may respond in kind before they are annihilated. Annihilating your opponent in retaliation does not prevent your own destruction.

Game theory says you must retaliate. If your opponent attacks anyway, nuke fall, everybody dies.

In order to minimise fatalities, you must be no-retaliate, while appearing to be pro-retaliate.


Original post: https://kitsunesoftware.wordpress.com/2019/11/23/newcombs-assured-destruction/

Original post timestamp: Sat, 23 Nov 2019 22:21:36 +0000

Categories: Uncategorized


© Ben Wheatley — Licence: Attribution-NonCommercial-NoDerivs 4.0 International